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Super mario 3d world cia
Super mario 3d world cia





super mario 3d world cia

The game logo used on the level select is not the game's final logo. This would not be revealed for a few more months. Orange and purple warp boxes are different.Gold flagpole goals are not yet implemented.Sounds for the star coins do not change with pitch whenever you get another coin. Entering pipes shows the R button graphic in the demo, but the L button graphic in the final.In the demo, the primary level timer is still used when in a minigame room, but in the final minigame rooms use a separate timer, counting down from 10.In the demo, the purple boxes warp you around to different parts of the level, while orange boxes take you to minigames. The particle effect when the flag hits the top of the flagpole differs between games.Both buttons allow you to enter pipes, though. Pause Menu background is a checkerboard design instead of a solid yellow color.Sound effects for when coins are revealed are not present.When tallying up the remaining time, the Clear Time is not shown.The demo has five red stars, while the final game has a halo and sparkles come out from the top of the flagpole.

super mario 3d world cia

Adjusting the 3D slider while in the Pause Menu only affects the checkerboard overlay.The "Pause" text flashes faster in the demo than in the final.As well, this checkerboard pattern is applied translucently on the top screen.







Super mario 3d world cia